NOA Debugger
NOA Debugger is a tool that supports performance measurement and debugging on runtime by integrating it into client applications.
System Requirements
System requirements for this tool are as follows.
OS | Environment | Supported versions |
---|---|---|
iOS | IPA | iOS 12+ |
iOS | Safari | Compliant with Unity 6 |
Android | APK, AAB | Android 6+ |
Android | Chrome | Compliant with Unity 6 |
Windows | EXE | Windows 10, Windows 11 |
Windows, macOS | Chrome | Latest version |
Windows, macOS | Unity Editor | 2021.3+ |
You can use this tool even if you do not meet the system requirements, but some functions may not work properly.
Operation Confirmed Environments
We have confirmed that this tool works with the following versions of Unity:
- 2021.3.33f1
- 2022.3.51f1
- 6000.0.32f1
Moreover, in URP projects, we have confirmed that it operates with the following versions:
- 2021.3.33f1
Tool Installation Guide
Explains the method of introducing this tool.
explanation
Launching Tool
Explains how to launch this tool.
explanation
Basic Operations
Explains the screen configuration and basic operations method of this tool.
explanation
Tool Settings
Explains how to set up this tool.
explanation
Launching Various Tools in the Editor
Explains how to launch various tools in the editor.
explanation
About the APIs
Explains about the APIs provided by this tool.
explanation
Explanation of Each Function
Information
Explains the feature that displays information about the operating environment.
explanation
Profiler
Explains the function that handles runtime performance measurement operations and displays measurement information.
explanation
Snapshot
Explains the function that enables the retention and comparison of Profiler information.
explanation
ConsoleLog
Explains the feature that displays logs outputted through the Unity Debug class.
explanation
APILog
Explains the feature that displays web API logs.
explanation
Hierarchy
Explains the feature that displays hierarchy information within a scene.
explanation
DebugCommand
Explains the feature that displays the set debug commands.
explanation
Adding Custom Menus to NOA Debugger
Explains how to add custom menus to the NOA Debugger.
explanation
About the Processes NOA Debugger Executes for the Application
Explains the processes that NOA Debugger executes for the application.
explanation
Removing Tool from Compile
Explains how to remove the tool, which can be useful in cases such as when you want to compile without the tool in environments like the release environment.
explanation
Environment- and Device-specific Setup Guide
Explains how to operate the NOA Debugger, depending on the environment and device it operates in.
explanation
ChangeLog
For the change log of NOA Debugger, please refer to this.
Inquiries
Please contact us from here for inquiries about the NOA Debugger.
You can also access it from the [Open Unity Discussions] button in the NOA Debugger Editor that starts by selecting Window -> NOA Debugger
from the Unity menu.