NoaDebuggerNoaDebugger
  • v1.6.0
  • v1.5.0
  • v1.4.0
  • v1.3.0
  • v1.2.0
  • v1.1.0
  • v1.0.0
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  • 日本語
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  • 日本語
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  • v1.6.0
  • v1.5.0
  • v1.4.0
  • v1.3.0
  • v1.2.0
  • v1.1.0
  • v1.0.0
Demo
Contact
Buy
  • 日本語
  • English
  • 日本語
  • English
  • 日本語
  • English
  • 日本語
  • English
  • 日本語
  • English
  • 日本語
  • English
  • 日本語
  • English
  • Installing Tool

Installing Tool

Importing Package

Download NOA Debugger from Unity Asset Store and import it into your Unity project.

Note: NOA Debugger is provided via UPM, so it will be imported under the Packages folder.

Initializing Package

Initialization of the package is done using the NOA Debugger Editor.

You can launch the NOA Debugger Editor by selecting Window -> NOA Debugger from the Unity menu.

Once the NOA Debugger Editor is up and running, execute Initialize in the Package item.

editor-window-open

You can confirm that initialization is complete if NOA_DEBUGGER has been added to the Scripting Define Symbols in the PlayerSettings settings items.

scripting-define-symbols

Note: For BuildProfiles that override the PlayerSettings within the project, symbols will be added to the ScriptingDefines.

Please play UnityEditor and confirm that the NOA Debugger launch button is displayed.

start-up-tool

If it does not work properly even after initialization, please execute Delete in the Package item of NOA Debugger Editor and start over from the package import.

Updating Package

When updating the package to the latest version, please go through the import and initialization procedures mentioned above again.