NOA DebuggerNOA Debugger
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  • v1.7.0
  • v1.6.1
  • v1.5.0
  • v1.4.0
  • v1.3.0
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  • v1.1.1
  • v1.0.0
Demo
Contact
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  • 日本語
  • English
  • 日本語
  • English
  • 日本語
  • English
  • 日本語
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  • 日本語
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  • Information

Information

Displays information about the operating environment.

Note: Items for which values cannot be retrieved depending on the operating environment of the application will be hidden.

When "Save changes" is enabled in NOA Debugger Settings, the values will be kept even if you restart the app.

Common Function

information

1. Tab Button

Switching between the [App], [Device] and [Custom] tabs will change the screen display. The default display is [App].

2. System Item Selection Switch

Press the[System Item Selection]button to toggle the system item selection mode.

Refer to the explanation below for details on the system item selection mode.

Also displays the number of currently selected system items.

3. Information Refresh Button

Pressing [refresh] button will refresh the information displayed.

Display content is auto refreshed by long pressing the [refresh] button.

System Item Selection Mode

Switch to system item selection mode using the system item selection switch.

In system item selection mode, you can select multiple system items and perform copy, download, and send operations on the selected items.

information-selection

1. System Item

Press a system item to select it.

2. Select All

By pressing the [select-all Select All] button, select all system items in the currently displayed tab at once.

3. Deselect All

By pressing the [deselect-all Deselect All] button, deselect all system items in the currently displayed tab at once.

4. Copy Button

By pressing the [Copy Copy] button, the contents of the selected system items are copied to the clipboard.

If there are no selected system items, you cannot press the[Copy Copy] button.

5. Download Button

By pressing the [download Download] button, a dialog to download the selected system items will be displayed.

If there are no selected system items, you cannot press the[download Download] button.

Please refer to About Download for information on the download dialog.

6. Send Button

By pressing the [send Send] button to execute the "OnSend" callback.

The list of selected logs will be passed as an argument to "OnSend".

For details on "OnSend", refer to NoaInformation.

If there are no selected system items or the callback is not registered, you cannot press the[send Send] button.

App

Explains the information when the [App] tab is displayed.

App

For each of the following system items, those marked with "✓" in the "Editable" column can be modified in the UI.

Build

ItemDescriptionEditable
Company NameThe application company name.✗
Product NameThe application product name.✗
IdentifierThe application identifier.✗
VersionThe application version number.✗
Unity VersionThe version of the Unity runtime used to play the content.✗
Scripting BackendThe scripting backend (IL2CPP or Mono).✗
Debug BuildWhether the application is built as a development build.✗

Runtime

ItemDescriptionEditable
PlatformThe platform the game is running on.✗
Current SceneThe currently active Scene.✗
Scene Play TimeThe time in seconds since the last non-additive scene finished loading.✗
App Play TimeThe real time in seconds since the game started.✗
Time ScaleThe scale at which time passes.✓
Run in BackgroundWhether the player should run when the application is in the background.✓

Screen

ItemDescriptionEditable
WidthThe current width of the screen window in pixels.✗
HeightThe current height of the screen window in pixels.✗
Target Frame RateThe target frame rate at which Unity tries to render your game.✓
Full ScreenWhether full-screen mode for the application is enabled.✓
Full Screen ModeThe display mode of your application.✓
OrientationThe logical orientation of the screen.✓

Graphics Settings

ItemDescriptionEditable
Render PipelineThe RenderPipelineAsset type that defines the active render pipeline (Built-in, HDRP or URP).✗
SRP BatchingWhether SRP batcher at runtime is enabled (available when "Render Pipeline" is not "Built-in".✓
Render Scale (URP)The multiplier for the internal rendering resolution (available in URP environment).✓
Active Color SpaceThe active color space.✗
Desired Color SpaceThe desired color space.✗
Quality LevelThe current graphics quality level.✓
Anti AliasingThe level of Multi-Sample Anti-aliasing (MSAA) that the GPU performs.✓
Shadow QualityThe real-time shadows type to be used.✓
Shadow ResolutionThe default resolution of the shadow maps.✓
Shadow DistanceThe shadow drawing distance.✓
Shadow CascadeThe number of cascades to use for directional light shadows.✓
LOD BiasThe global multiplier for the LOD's switching distance.✓
Global Texture Mipmap LimitHow many of the highest-resolution mips of each texture Unity does not upload at the given quality level (available on Unity 2022.2 or newer).✓
V-Sync CountThe number of vertical syncs that should pass between each frame.✓

Logging

ItemDescriptionEditable
EnabledWhether runtime debug logging is enabled.✓
Filter Log TypeThe types of debug log message is enabled.✓
Stack Trace Log Type (Exception)The logging options of exception logs.✓
Stack Trace Log Type (Assert)The logging options of assert logs.✓
Stack Trace Log Type (Error)The logging options of error logs.✓
Stack Trace Log Type (Warning)The logging options of warning logs.✓
Stack Trace Log Type (Log)The logging options of regular logs.✓
Console Log PathThe path to the console log file, or an empty string if the current platform does not support log files.✗

Other

ItemDescriptionEditable
Persistent Data PathThe path to a persistent data directory.✗
Streaming Assets PathThe path to the StreamingAssets folder.✗
Temporary Cache PathThe path to a temporary data / cache directory.✗
Data PathThe path to the game data folder on the target device.✗
Installer NameThe name of the store or package that installed the application.✗
Install ModeApplication install mode.✗
Command Line ArgsThe string array containing the command-line arguments for the current process.✗
Absolute URLThe URL of the document. For WebGL, this a web URL. For Android, iOS, or Universal Windows Platform (UWP) this is a deep link URL.✗
Build GUIDThe GUID for this build.✗
Cloud Project IDThe unique cloud project identifier. It is unique for every project.✗

Device

Explains the information when the [Device] tab is displayed.

Device

All system items displayed in the [Device] tab cannot be modified in the UI.

General

ItemDescription
ModelThe model of device.
TypeThe kind of device the application is running on.
NameThe user defined name of the device.

OS

ItemDescription
NameThe operating system name with version.
FamilyThe operating system family the game is running on.

Processor

ItemDescription
TypeThe processor name.
CountThe number of processors present.
Frequency (MHz)The processor frequency in MHz.

Graphics Device

ItemDescription
NameThe name of the graphics device.
VersionThe graphics API type and driver version used by the graphics device.
TypeThe graphics API type used by the graphics device.
VendorThe vendor of the graphics device.
Memory Size (MB)The amount of video memory present.
Multi ThreadedWhether the graphics device is using multi-threaded rendering.
Shader LevelThe graphics device shader capability level.

System Memory

ItemDescription
Total Size (MB)The amount of system memory present.

Display

ItemDescription
ResolutionThe current screen resolution.
AspectThe screen aspect ratio.
Refresh Rate (Hz)The resolution's vertical refresh rate in Hz.
DPIThe current DPI of the screen / device.
Safe AreaThe safe area of the screen in pixels.
HDRThe bitwise combination of HDRDisplaySupportFlags describing the support for HDR displays on the system.

Graphics Support

ItemDescription
Max Texture SizeThe maximum texture size in pixels.
Max Cubemap SizeThe maximum cubemap texture size in pixels.
InstancingWhether GPU draw call instancing is supported.
Compute ShadersWhether compute shaders are supported.
Geometry ShadersWhether geometry shaders are supported.
Tessellation ShadersWhether tessellation shaders are supported.
Variable Rate ShadingWhether variable rate shading is supported (available on Unity 6000.1 or newer).
ShadowsWhether built-in shadows are supported.
Raw Shadow Depth SamplingWhether sampling raw depth from shadowmaps is supported.
NPOT SupportWhat NPOT (non-power of two size) texture support does the GPU provide.
3D TexturesWhether 3D (volume) textures are supported.
3D Render TexturesWhether 3D (volume) RenderTextures are supported.
2D Array TexturesWhether 2D Array textures are supported.
Cubemap Array TexturesWhether cubemap array textures are supported.
Sparse TexturesWhether sparse textures are supported.
Copy Texture SupportThe support for various Graphics.CopyTexture cases.
Ray TracingWhether ray tracing is supported (available Unity 2021.2 or newer).
Rendering Threading ModeApplication's actual rendering threading mode.

Texture Format Support

ItemDescription
ASTCWhether any of ASTC texture formats are supported on this device.
ETC1Whether ETC1 texture format is supported on this device.
ETC2Whether ETC2 texture format is supported on this device.
DXT1Whether DXT1 texture format is supported on this device.
DXT5Whether DXT5 texture format is supported on this device.
BC4Whether BC4 texture format is supported on this device.
BC5Whether BC5 texture format is supported on this device.
BC6HWhether BC6H texture format is supported on this device.
BC7Whether BC7 texture format is supported on this device.
PVRTCWhether any of PVRTC texture formats are supported on this device (available on Unity 6000.0 or earlier).

Feature Support

ItemDescription
AudioWhether there is an Audio device available for playback.
AccelerometerWhether an accelerometer is available on the device.
GyroscopeWhether a gyroscope is available on the device.
Location ServiceWhether the device is capable of reporting its location.
VibrationWhether the device is capable of providing the user haptic feedback by vibration.

Network

ItemDescription
ReachabilityThe type of internet reachability currently possible on the device.

System

ItemDescription
LanguageThe language in which the user's operating system is running in.
RegionThe culture used by the current thread.
Time ZoneThe local time zone.
Local Date TimeThe current date and time on this computer, expressed as the local time.

Input

ItemDescription
TouchscreenWhether a touchscreen device is detected.
MouseWhether a mouse device is detected.
KeyboardWhether a keyboard device is detected.
GamepadsWhether a joystick or gamepad device is detected.
XRWhether XR for the application is enabled.

Custom

Explains how to use the [Custom] tab.

Custom

Registering Custom Data

You can register custom data through NoaDebugger.CustomInformationRegister.

For details, please refer to NoaDebugger.CustomInformationRegister.

APIs Provided by NOA Debugger

Please refer to the API List for the APIs provided by Information.