NoaDebugger v1.3.0NoaDebugger v1.3.0
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Demo
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  • Installing Tool

Installing Tool

Importing Package

Download NOA Debugger from UnityAssetStore and import it into your Unity project.

Note: NOA Debugger is provided via UPM, so it will be imported under the Packages folder.

Initializing Package

Initialization of the package is done using the NOA Debugger Editor.

You can launch the NOA Debugger Editor by selecting Window -> NOA Debugger from the Unity menu.

Once the NOA Debugger Editor is up and running, execute Initialize in the Package item.

editor-window-open

Once initialization is complete, you can confirm that initialization is complete if NOA_DEBUGGER has been added to the Scripting Define Symbols in the PlayerSettings settings items.

scripting-define-symbols

Please play UnityEditor and confirm that NOA Debugger has been installed.

start-up-tool

If it does not work properly even after initialization, please execute Delete in the Package item of NOA Debugger Editor and start over from the package import.

Updating Package

When updating the package to the latest version, please go through the import and initialization procedures mentioned above again.