Displays information about the operating environment.
Note: Values that cannot be retrieved depending on the operating environment of the application will show "Not Supported".

Switching between the [System] and [Unity] tabs will change the screen display. The default display is [System].
Pressing [
] button will refresh the information displayed.
By pressing [
] button, you can save the information of each tab locally.
Please refer to About Download for information on the download dialog.
Explains the information when the [System] tab is displayed.

Item | Description |
---|
Identification | Displays the product name of the running application. |
Version | Displays the version number of the running application. This is information set in Unity's Project Settings. |
Language | Displays the language information of the running OS. |
Platform | Displays what platform the running application is operating on. |

Item | Description |
---|
Operating System | Displays the OS name and version of the device. |
Device Model | Displays the model name of the device.For devices where the model name is not available, a general name such as "PC" is displayed. |
Device Type | Displays the type of device. Please refer to here for device type. |
Device Name | Displays the device name of the device. |

Item | Description |
---|
CPU Type | Displays the CPU of the device. |
CPU Count | Displays the number of CPU cores in the device. This is the number of "logical processors" reported by the OS. |

Item | Description |
---|
GPU Device Name | Displays the GPU name of the device. |
GPU Device Type | Displays the type of graphics API supported by the GPU of the device. |
GPU Device Version | Displays the type of graphics API and the driver version supported by the GPU of the device. |
GPU Device Vendor | Displays the vendor of the GPU of the device. |
GPU Memory Size | Displays the memory capacity of the GPU of the device. |

Item | Description |
---|
Memory Size | Displays the memory capacity of the device. |

Item | Description |
---|
Refresh Rate | Displays the refresh rate of the device. |
Resolution | Displays the screen size of the device. |
Aspect | Displays the aspect ratio of the device screen. |
DPI | Displays the DPI of the device. |
Orientation | Displays the screen orientation of the device. Please refer to here for the type of screen orientation. |
Explains the information when the [Unity] tab is displayed.

Item | Description |
---|
Version | Displays the application version of Unity. |
Debug | Indicates whether it is built in debug mode. Displayed as " " for on, and " " for off. |
IL2CPP | Indicates whether it is built with IL2CPP. Displayed as " " for on, and " " for off. |
VSyncCount | Displays the number of vertical sync waits between rendering frames. If it's 0, rendering is performed without waiting for vertical sync. |
TargetFrameRate | Displays the target frame rate. If it's -1, it falls back to the default value specified per platform by Unity. |

Item | Description |
---|
Play Time | Displays the elapsed time since the application started. The elapsed time is displayed as "hours:minutes:seconds.milliseconds". |
LevelPlayTime | Displays the time since scene transition. The elapsed time is displayed as "seconds.milliseconds". |
Current Level | Displays the current scene and index. |
Quality Level | Displays the quality level of graphics. |

Item | Description |
---|
Location | Indicates whether GPS can be used. |
Accelerometer | Indicates whether the accelerometer can be used. |
Gyroscope | Indicates whether the gyroscope can be used. |
Vibration | Indicates whether haptic feedback via vibration can be used. |

Item | Description |
---|
Max Tex Size | Displays the maximum size of the texture supported by the device's graphics hardware. |
NPOT Support | Displays how the device's GPU supports NPOT (non-power of two) textures. |
Compute Shaders | Displays whether the device's GPU supports compute shaders. |
Shadows | Displays whether the device's GPU supports built-in shadows. |
Sparse Textures | Displays whether the device's GPU supports sparse textures. |