NoaDebugger v1.1.0NoaDebugger v1.1.0
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  • Information

Information

Displays information about the operating environment.

Note: Values that cannot be retrieved depending on the operating environment of the application will show "Not Supported".

Common Function

information

1. Tab Button

Switching between the [System] and [Unity] tabs will change the screen display. The default display is [System].

2. Refresh Button

Pressing [refresh] button will refresh the information displayed.

3. Download Button

By pressing [download] button, you can save the information of each tab locally.

Please refer to About Download for information on the download dialog.

System

Explains the information when the [System] tab is displayed.

Application

Application

ItemDescription
IdentificationDisplays the product name of the running application.
VersionDisplays the version number of the running application. This is information set in Unity's Project Settings.
LanguageDisplays the language information of the running OS.
PlatformDisplays what platform the running application is operating on.

Device

Device

ItemDescription
Operating SystemDisplays the OS name and version of the device.
Device ModelDisplays the model name of the device.For devices where the model name is not available, a general name such as "PC" is displayed.
Device TypeDisplays the type of device. Please refer to here for device type.
Device NameDisplays the device name of the device.

CPU Spec

CPU

ItemDescription
CPU TypeDisplays the CPU of the device.
CPU CountDisplays the number of CPU cores in the device. This is the number of "logical processors" reported by the OS.

GPU Spec

GPU

ItemDescription
GPU Device NameDisplays the GPU name of the device.
GPU Device TypeDisplays the type of graphics API supported by the GPU of the device.
GPU Device VersionDisplays the type of graphics API and the driver version supported by the GPU of the device.
GPU Device VendorDisplays the vendor of the GPU of the device.
GPU Memory SizeDisplays the memory capacity of the GPU of the device.

Memory Spec

Memory

ItemDescription
Memory SizeDisplays the memory capacity of the device.

Display

Display

ItemDescription
Refresh RateDisplays the refresh rate of the device.
ResolutionDisplays the screen size of the device.
AspectDisplays the aspect ratio of the device screen.
DPIDisplays the DPI of the device.
OrientationDisplays the screen orientation of the device. Please refer to here for the type of screen orientation.

Unity

Explains the information when the [Unity] tab is displayed.

UnityInfo

UnityInfo

ItemDescription
VersionDisplays the application version of Unity.
DebugIndicates whether it is built in debug mode. Displayed as "check" for on, and "cross" for off.
IL2CPPIndicates whether it is built with IL2CPP. Displayed as "check" for on, and "cross" for off.
VSyncCountDisplays the number of vertical sync waits between rendering frames. If it's 0, rendering is performed without waiting for vertical sync.
TargetFrameRateDisplays the target frame rate. If it's -1, it falls back to the default value specified per platform by Unity.

Runtime

Runtime

ItemDescription
Play TimeDisplays the elapsed time since the application started. The elapsed time is displayed as "hours:minutes:seconds.milliseconds".
LevelPlayTimeDisplays the time since scene transition. The elapsed time is displayed as "seconds.milliseconds".
Current LevelDisplays the current scene and index.
Quality LevelDisplays the quality level of graphics.

Features

Features

ItemDescription
LocationIndicates whether GPS can be used.
AccelerometerIndicates whether the accelerometer can be used.
GyroscopeIndicates whether the gyroscope can be used.
VibrationIndicates whether haptic feedback via vibration can be used.

Graphics

Graphics

ItemDescription
Max Tex SizeDisplays the maximum size of the texture supported by the device's graphics hardware.
NPOT SupportDisplays how the device's GPU supports NPOT (non-power of two) textures.
Compute ShadersDisplays whether the device's GPU supports compute shaders.
ShadowsDisplays whether the device's GPU supports built-in shadows.
Sparse TexturesDisplays whether the device's GPU supports sparse textures.